But when you want the option to flood the board with tapped Treasures for 2 mana in a go-wide deck, well thats just awesome across formats, but especially in Commander with Ingenious Artillerist and Reckless Fireweaver out
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Arixmethes, Slumbering Isle You cant put legendary lands in the command zone, but Arixmethes, Slumbering Isle isnt too far off
Unlike archetype building and key cards like Shardless Agent or Omnath, Locus of Creation, W6 would barely be missed and at the end is only a really good turn 2 threat without being a centerpiece of a deck
I think WotC could learn from the 2013 precons and find new ways to interact with the command zone without printing broken mechanics